Swardson Studios

Production and Training


Posts Tagged ‘ Video ’

2009 – TD Reel

By Brad Swardson on July 7, 2010

Here is our 2009 Rigging and Pipeline Technical Director Reel.  It showcases some of the work we have done with character rigging as well as a quick sample of a batch render monitor we wrote for Maya.

Get the Flash Player to see this player.

Our 2010 Tech Reel is going to be off the charts.  I can’t wait to show you.

Rigging in computer graphics (aka. puppet setup or animation setup) is the process by which complex animation units are given simpler higher level controls in order to make the process of animating faster, better and easier. The goal for a setup artist is to provide a rig to the animator that allows them to spend more time refining the shot the way they want it rather than fiddling with a faulty rig that limits what they can do. There are a zillion methods to solve an array of problems but there are some basic bulidng blocks we must establish before one can delve into the process of rigging.

This video is 1 of a set of 5 videos that will introduce the most basic tools and concepts available in Maya to start you off on a good grounding for creating some amazing and effective rigs.

lets get started shall we!

4. Expressions

Get the Flash Player to see this player.

Rigging in computer graphics (aka. puppet setup or animation setup) is the process by which complex animation units are given simpler higher level controls in order to make the process of animating faster, better and easier. The goal for a setup artist is to provide a rig to the animator that allows them to spend more time refining the shot the way they want it rather than fiddling with a faulty rig that limits what they can do. There are a zillion methods to solve an array of problems but there are some basic bulidng blocks we must establish before one can delve into the process of rigging.

This video is 1 of a set of 5 videos that will introduce the most basic tools and concepts available in Maya to start you off on a good grounding for creating some amazing and effective rigs.

lets get started shall we!

3. Constraints

Get the Flash Player to see this player.

Rigging in computer graphics (aka. puppet setup or animation setup) is the process by which complex animation units are given simpler higher level controls in order to make the process of animating faster, better and easier. The goal for a setup artist is to provide a rig to the animator that allows them to spend more time refining the shot the way they want it rather than fiddling with a faulty rig that limits what they can do. There are a zillion methods to solve an array of problems but there are some basic bulidng blocks we must establish before one can delve into the process of rigging.

This video is 1 of a set of 5 videos that will introduce the most basic tools and concepts available in Maya to start you off on a good grounding for creating some amazing and effective rigs.

lets get started shall we!

2. Direct Connection

Get the Flash Player to see this player.