Tag : Maya

Mental Ray – Final Gather

In this tutorial we are going to look at one of the indirect illumination models available in mental ray. Final…

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Rigging Basics – Expressions

Rigging in computer graphics (aka. puppet setup or animation setup) is the process by which complex animation units are given…

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Rigging Basics – Constraints

Rigging in computer graphics (aka. puppet setup or animation setup) is the process by which complex animation units are given…

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Rigging Basics – Direct Connection

Rigging in computer graphics (aka. puppet setup or animation setup) is the process by which complex animation units are given…

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Mirrored Modeling

If you find yourself modeling something that is symmetrical and want to be able to model on one side and…

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Rigging Basics – Scene Organization

Rigging in computer graphics (aka. puppet setup or animation setup) is the process by which complex animation units are given…

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UV Mapping II – “Craps Table”

In this tutorial I am going to walk you through the process of laying out the UV’s and texturing a…

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UV Mapping I – “Dice”

In this tutorial I am going to walk you through an introduction to laying out your models UV’s for use…

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Latitude & Longitude to XYZ

With the help of some initial work from a friend of mine and some research online I have implemented a…

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