Mental Ray – Final Gather January 4th, 2010
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In this tutorial we are going to look at one of the indirect illumination models available in mental ray. What is indirect illumination? For that matter what is direct illumination? Tags: Final Gather, Maya, Mental Ray, Rendering |
Mental Ray – Optimization November 24th, 2009
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In this tutorial we are going to look at the process of rendering in a more in depth way. Posted in Advanced, Featured, Written | 2 Comments |
UV Mapping II – “Craps Table” June 7th, 2009
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In this tutorial I am going to walk you through the process of laying out the UV’s and texturing a craps table. Yes this is a follow-up to our previous tutorial where we textured a simple and high resolution die. I thought it would be appropriate to link the tutorials so you can use them [...] Tags: 3D, Layout, Maya, Texturing, UV Mapping |
UV Mapping I – “Dice” June 7th, 2009
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In this tutorial I am going to walk you through an introduction to laying out your models UV’s for use in applying texture maps to your model that do more than simply make it red, blue, yellow, desert sand bug, or a checker board. Yes! I know you are shocked! What more could [...] Tags: 3D, Layout, Maya, Texturing, UV Mapping |
Latitude & Longitude to XYZ June 5th, 2009
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With the help of some initial work from a friend of mine and some research online I have implemented a way to accurately place objects on a sphere using latitude and longitude coordinates. However, we are not simply rotating the object with its pivot point at the center of the Tags: 3D, Maya, MEL, Programming |

