Rigging in computer graphics (aka. puppet setup or animation setup) is the process by which complex animation units are given simpler higher level controls in order to make the process of animating faster, better and easier. The goal for a setup artist is to provide a rig to the animator that allows them to spend more time refining the shot the way they want it rather than fiddling with a faulty rig that limits what they can do. There are a zillion methods to solve an array of problems but there are some basic bulidng blocks we must establish before one can delve into the process of rigging.
This video is 1 of a set of 5 videos that will introduce the most basic tools and concepts available in Maya to start you off on a good grounding for creating some amazing and effective rigs.
lets get started shall we!
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